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Input Command

  1. Support
  2. Commands
  3. Input Command

See: General ( Name, Description, Public, Cooldowns, Help, Queue, Sound Effects or Text ), Actions ( Editing Actions or Types of Actions ), Activation, Conditions ( Overview, Editing Conditions or Types of Conditions ), Triggers ( Overview, Identifier, Alias, Editing Triggers, Types of Triggers or Permissions ) or Uses ( Add, Edit, Remove or Clear )

An input command is used to send keyboard or mouse input to an application.

For an overview of what input commands are and how to create them please watch the below.

General

See: Name, Description, Public, Cooldowns ( Global or User ), Help ( Use Default or Command ), Queue ( Use Default, Type or Name ), Sound Effects ( Start or End ) or Text ( Start or End )

Name

The name of the command. This is shown within the user interface and chat when the command is triggered (if the notification is enabled).

InstructBot name of the command.

Description

A description of the command, this is shared when the command is public.

InstructBot description of the command.

Public

When toggled on the command is public and can be downloaded by other users. If you wish to keep your commands private then toggle this off.

InstructBot showing the public toggle button of a command.

Cooldowns

The cooldowns section controls how often the command can be run. You can see how cooldowns work here.

An example of the cooldown section in InstructBot.

Note: The examples are for an Input command but this applies equally to all other command types.

Global

The global cooldown of a command limits how often the command can execute.

Instructbot showing the global cooldown of a command.

User

The user cooldown of a command limits how often a specific user can execute the command.

Instructbot showing the user cooldown of a command.

Help

The help section controls what Help command, if any, the command will appear within.

An example of the Help section in InstructBot.

Note: The examples are for an Input command but this applies equally to all other command types which support help.

Use Default

The use default toggle controls if the command will be included in the default help command, see here.

The use default help toggle button in the help section of a command in InstructBot.

Command

When use default is toggled off, you can select the help command you want this command to appear within, if any.

An example showing the help command selection drop down in the help section of a command in InstructBot.

Queue

The queue section controls how the command is run. You can see an example of how queue's work here.

An example of the Queue section in InstructBot.

Note: The examples are for an Input command but this applies equally to all other command types.

Use Default

The use default toggle controls if the command will be assign to the default queue for it's type, see here.

InstructBot showing show to toggle using the default queue for the command type on a command.

Type

The type toggle button allows you to assign the command to the sequential or parallel queue when using the non-default queue for the command.

InstructBot showing how to assign the command to a sequential or parallel queue on a command.

Name

If you want the command to run in a custom sequential queue, you can assign the name to group the commands together.

InstructBot showing how to assign a name to a custom sequential queue.

Sound Effects

See: Start or End

The sound effects section controls what Play Sound commands, if any, are executed at the start and end of the command.

An example of the Sound Effects section in InstructBot.

Note: The examples are for an Input command but this applies equally to all other command types which support sound effects.

Start

The start play sound command to run when the owner command starts executing.

InstructBot showing the play sound command run when a command is triggered.

For example in the above the "Heartbeat Flatline" play sound command would play.

End

The end play sound command to run when the owner command ends executing.

InstructBot showing the play sound command run when a command is completed.

In the example above, no sound will be played as none is selected.

Text

See: Start or End

The text section controls what Text commands, if any, are executed at the start and end of the command.

An example of the Text section in InstructBot.

Note: The examples are for an Input command but this applies equally to all other command types which support text.

Start

The start text command to run when the owning command starts executing.

InstructBot showing the text command run when a command is triggered.

For example in the above the "You're an asshole" text command would run.

End

The end text command to run when the owning command ends executing.

InstructBot showing the text command run when a command is completed.

In the example above, no text will be sent to chat as no command is selected.

Actions

See: Editing Actions ( Overview, Adding an Action, Editing an Action, Removing an Action or Ordering Actions ) or Types of Actions ( Key Down, Key Press, Key Up, Mouse Button Down, Mouse Button Press, Mouse Button Up, Mouse Movement Absolute, Mouse Movement Relative, Mouse Scroll Wheel Down, Mouse Scroll Wheel Up, Pause or Repeat )

Actions are the sequence of items sent to the application.

Editing Actions

See: Overview, Adding an Action, Editing an Action, Removing an Action or Ordering Actions

Overview

The action editor is shared by input commands and repeat actions.

An example of the actions editor for an input command in InstructBot.

The drag handle The drag handle icon of the actions editor of an input command in InstructBot. column allows you to drag individual actions up and down the list.

The order column shows the order of the action.

The type column shows the type icon and name of an action.

The description column shows a brief piece of text outlining what that action will do.

Adding an Action

To create a new action, press the add button.

An example showing the add action button of an input command in InstructBot.

If you've added an action before, a new action of that type will be added, otherwise you'll be shown a list of the available action types, see Types of Actions, clicking on one will create a new action of that type.

An example showing the types of actions which can be added to an input command in InstructBot.

Editing an Action

To edit an action you should double click upon the row.

InstructBot showing how to select an action to edit in an input command.

This will open the editor for the selected action.

Showing an example of an action being edited in an input command of InstructBot.

Removing an Action

To remove an action select the required action.

Showing how to select an action to be removed from an input command in InstructBot.

You can then press the remove button to remove the action.

The input command action editor showing how to remove the selected action in InstructBot.

If you wish to remove all actions, you can instead press the clear button.

The input command action editor showing how to clear all actions in InstructBot.

Ordering Actions

You can reorder the actions by dragging them using the The drag handle icon of the actions editor of an input command in InstructBot. icon into the correct position.

Showing an example of a drag handle for reordering actions of an input command in InstructBot.

Or you can select the action you want to move and then use the first, previous, next and last buttons to move it up and down the order.

InstructBot showing how to re-order actions of an input command.

Types of Actions

See: Key Down, Key Press, Key Up, Mouse Button Down, Mouse Button Press, Mouse Button Up, Mouse Movement Absolute, Mouse Movement Relative, Mouse Scroll Wheel Down, Mouse Scroll Wheel Up, Pause or Repeat

There are several types of actions an input command can perform.

Key Down

A key down action presses and holds the assigned key until a matching key up action is sent (see: key up action), you physically press the keys on you keyboard again, or the command finishes executing.

The input command action editor showing a key down action in InstructBot.

To assign the key click on the key textbox.

The input command action editor showing how to select the key textbox in InstructBot.

You can then press the key you want to send. Once pressed it will be shown in the textbox, for example A below.

The input command action editor showing the A key selected for a key down action in InstructBot.

If you need the key to be modified by Alt, Ctrl or Shift then check the required modifier, for example Left Shift in the below.

The input command action editor showing the Left Shift selected for a key down action in InstructBot.

Note: You can either have a general alt, ctrl or shift key modifiers or specific left / right versions. Games may require either to function correctly.

If you have no key selected it will just hold the modifier key, for example just Left Shift would be held in the below.

Showing an example of the left shift modifier selected within the editor of a key down action of an input command in InstructBot.

Key Press

A key press action presses and the releases the assigned key.

The input command action editor showing a key press action in InstructBot.

To assign the key click on the key textbox.

The input command action editor showing how to select the key textbox for a key press action in InstructBot.

You can then press the key you want to send. Once pressed it will be shown in the textbox, for example A below.

The input command action editor showing the A key selected for a key press action in InstructBot.

If you need the key to be modified by Alt, Ctrl or Shift then check the required modifier, for example Left Shift in the below.

The input command action editor showing the Left Shift selected for a key press action in InstructBot.

Note: You can either have a general alt, ctrl or shift key modifiers or specific left / right versions. Games may require either to function correctly.

If you have no key selected it will just press the modifier key, for example just Left Shift would be pressed in the below.

Showing an example of the left shift modifier selected within the editor of a key press action of an input command in InstructBot.

If you want to perform the key press for a time period check the for between checkbox.

An example showing the how to enable a key press action over a duration for an input command in InstructBot.

You can then enter the minimum and maximum duration in milliseconds for the key to be pressed.

Example showing how to assign a minimum and maximum duration to a key press action for an input command in InstructBot.

If the minimum and maximum duration are equal the key will be pressed for that amount, otherwise it will be pressed for a random amount between the two values.

Key Up

A key up action releases the assigned key which was previously held by a key down action (see: key down action). If you have not previously sent a key down action, the key will be released if you're currently pressing it on you keyboard.

The input command action editor showing a key up action in InstructBot.

To assign the key click on the key textbox.

The input command action editor showing how to select the key textbox for a key up action in InstructBot.

You can then press the key you want to send. Once pressed it will be shown in the textbox, for example A below.

The input command action editor showing the A key selected for a key up action in InstructBot.

If you need the key to be modified by Alt, Ctrl or Shift then check the required modifier, for example Left Shift in the below.

The input command action editor showing the Left Shift selected for a key up action in InstructBot.

Note: You can either have a general alt, ctrl or shift key modifiers or specific left / right versions. Games may require either to function correctly.

If you have no key selected it will just hold the modifier key, for example just Left Shift would be released in the below.

Showing an example of the left shift modifier selected within the editor of a key up action of an input command in InstructBot.

Mouse Button Down

A mouse button down action presses and holds the assigned mouse button until a matching mouse button up action is sent (see: mouse button up action), you physically press the mouse button on you mouse again, or the command finishes executing.

The input command action editor showing a mouse button down action in InstructBot.

To assign the mouse button click on the button textbox.

The input command action editor showing how to select the button textbox for a mouse button down action in InstructBot.

You can then press the button you want to send. Once pressed it will be shown in the textbox, for example Left below.

The input command action editor showing the Left button selected for a mouse button down action in InstructBot.

Mouse Button Press

A mouse button press action presses and the releases the assigned button.

The input command action editor showing a mouse button press action in InstructBot.

To assign the button click on the button textbox.

The input command action editor showing how to select the button textbox for a mouse button press action in InstructBot.

You can then press the button you want to send. Once pressed it will be shown in the textbox, for example Left below.

The input command action editor showing the Left button selected for a mouse button press action in InstructBot.

If you want to perform the button press for a time period check the for between checkbox.

An example showing the how to enable a mouse button press action over a duration for an input command in InstructBot.

You can then enter the minimum and maximum duration in milliseconds for the button to be pressed.

Example showing how to assign a minimum and maximum duration to a mouse button press action for an input command in InstructBot.

If the minimum and maximum duration are equal the key will be pressed for that amount, otherwise it will be pressed for a random amount between the two values.

Mouse Button Up

A mouse button up action releases the assigned button which was previously held by a mouse button down action (see: mouse button down action). If you have not previously sent a mouse button down action, the button will be released if you're currently pressing it on you mouse.

The input command action editor showing a mouse button up action in InstructBot.

To assign the mouse button click on the button textbox.

The input command action editor showing how to select the button textbox for a mouse button up action in InstructBot.

You can then press the button you want to send. Once pressed it will be shown in the textbox, for example Left below.

The input command action editor showing the Left button selected for a mouse button up action in InstructBot.

Mouse Movement Absolute

An absolute mouse movement moves the cursor to specific coordinates on your primary screen.

The input command action editor showing a mouse movement absolute action in InstructBot.

To configure the coordinates the mouse is moved to, click on the cog.

InstructBot showing the mouse movement absolute editor and how to open the current mouse position window of an input command.

This will open the current mouse position window showing you the coordinate of the cursor on your screen.

InstructBot showing the current mouse position window.

You can use the hotkeys to accept or cancel the coordinates used. By default the hotkey to accept the coordinates is F1 and to cancel F2. You can change the configured hotkeys in the options if required.

To pick a position.

  1. Open the current mouse position window.

  2. Open the game.

  3. Move your mouse to the position within the game you want to select.

  4. Press the accept coordinate hotkey.

After accepting the mouse coordinates the current mouse position window will close and the coordinates in the action will be updated to match.

InstructBot showing the selected mouse coordinates of the mouse movement absolute editor of an input command.

Mouse Movement Relative

A relative mouse movement action turns your character by the specified number of degrees.

The input command action editor showing a mouse movement relative action in InstructBot.

For each game you must configure the mouse so that InstructBot can translate the degree's entered into an amount of mouse movement, see relative mouse configuration for an application.

For horizontal movement to turn your character left enter negative numbers, to turn right enter a positive numbers. For vertical movement to turn up enter negative numbers, to turn down enter positive number.

If the numbers you enter are the same for the movement axis the character will turn exactly that amount. If you enter a range, a random number inclusive of two will be picked.

For example the in the below the character will turn between 180 and 270 degrees to the left, with no vertical movement.

InstructBot showing an example of horizontal movement to the left of a mouse movement relative action of an input command.

As apposed to the below were the character will turn 90 degree right and look 90 degrees up.

InstructBot showing an example of horizontal movement to the right and up of a mouse movement relative action of an input command.

The duration determines how quickly the turn will occur. For example in both of the above the turn will occur over 1000 milliseconds (1 second).

Mouse Scroll Wheel Down

A mouse scroll wheel down action turns your scroll wheel down for the specified number of clicks over a duration.

The input command action editor showing a mouse scroll wheel down action in InstructBot.

When the minimum and maximum numbers are the same, the amount of clicks is fixed.

Example of a mouse scroll wheel down action which has matching amounts.

When the minimum and maximum are different a random number inclusive of the two will be picked.

Example of a mouse scroll wheel down action which has different amounts.

If you want the scroll to happen immediately you can set the duration to 0, otherwise the clicks will be performed over the specified duration. For example in the above the clicks will be performed over 2000 milliseconds (2 seconds).

Mouse Scroll Wheel Up

A mouse scroll wheel up action turns your scroll wheel up for the specified number of clicks over a duration.

The input command action editor showing a mouse scroll wheel up action in InstructBot.

When the minimum and maximum numbers are the same, the amount of clicks is fixed.

Example of a mouse scroll wheel up action which has a matching amount.

When the minimum and maximum are different a random number inclusive of the two will be picked.

Example of a mouse scroll wheel up action which has a different amount.

If you want the scroll to happen immediately you can set the duration to 0, otherwise the clicks will be performed over the specified duration. For example in the above the clicks will be performed over 2000 milliseconds (2 seconds).

Pause

A pause action stops execution of the input command for the specified number of milliseconds.

The input command action editor showing a pause action in InstructBot.

If the numbers entered are the same then the pause will be for a fixed duration.

InstructBot showing a pause action with a fixed duration for an input command.

If the numbers entered are different then a random number between the minimum and maximum will be picked.

InstructBot showing a pause action with a variable duration for an input command.

Repeat

A repeat action allows you to repeat a sequence of actions over a count or time period.

The input command action editor showing a repeat action in InstructBot.

When you edit a repeat action the Repeat Action window will open. You can modify the action list the same as the input command, the only difference being that you can add a repeat action to another repeat action.

InstructBot showing the repeat action window editor for an input command.

If you toggle on count, the repeat action will perform the sequence of actions between the minimum and maximum times.

InstructBot showing the number of times to repeat the sequence of actions.

If the minimum and maximum number of times entered are the same, the actions will be repeated for that amount. If the minimum and maximum number of times entered are different, a random number between them inclusively will be picked and then the actions repeated that amount.

If you toggle on time period, the repeat action will perform the sequence of actions between the minimum and maximum milliseconds defined.

InstructBot showing the period to repeat the sequence of actions.

If the minimum and maximum number of milliseconds entered are the same, the actions will be repeated over that period. If the minimum and maximum milliseconds entered are different, a random number between them inclusively will be picked and then the actions repeated that period.

If you want to pause between different repetitions, you can specify a pause.

InstructBot showing the pause setting between repetitions of a repeat action.

If you don't want to pause, then you can leave this as 0 milliseconds.

Activation

The activation tab of a command controls when a command is enabled or disabled. The command can be activated in two different ways.

Note: The examples below are for a Text command and Input command but this applies equally to all other command types.

The first is having the Command is always active toggle button on. When on the command will always be considered active, even if not linked to the currently active application.

Showing an example of how to mark a command in InstructBot as 'Always Active'

The second way is toggling on the Command is active when one or more of the selected profiles are active and then one of the selected profiles is linked to the currently active application, and the profile it's self is enabled.

Showing an example of how to mark a command in InstructBot as activating when a selected profile is active.

In the above the Command is active when one or more of the selected profiles are active is toggled on and the Default is selected. This will cause the command to activate when the Default profile is linked to the active application.

Conditions

See: Overview, Editing Conditions ( Overview, Adding a Condition or Removing a Condition ) or Types of Conditions ( And, Or, Not, Application Active, Keyboard or Mouse Button )

Overview

Conditions are used by commands to indicate when they should execute. For example you might not want a command to run whilst you are pressing the Left Shift and W keys.

Creating a condition allows you to specify that the command should wait until you've released both of those keys and then execute.

Editing Conditions

See: Overview, Adding a Condition or Removing a Condition

Overview

The condition editor is common for all commands.

InstructBot showing an example of the conditions editor.

At the top of the editor is a root condition.

Highlighting the root condition of a condition in the conditions editor of InstructBot.

The root condition can act as an And Condition or Or Condition, depending upon what you require, and will always return true, e.g. the command should be executed, if there are no child conditions created.

Below the root condition are it's child conditions, if any. In the example below there is an Application Active condition.

Highlighting the area the children of a root condition will appear within in the conditions editor of InstructBot.

Below that are then a number of buttons which can be used to add, remove, clear and move the conditions.

Adding a Condition

To create a new condition you must select the parent condition.

Condition editor showing the parent condition selected so that the add button is enabled in InstructBot.

You can then click the add button.

Condition editor showing the enabled add button in InstructBot.

If you've added a condition before, a new condition of that type will be added, otherwise you'll be shown a list of the available condition types, see Types of Conditions, were clicking on one will create a new condition.

Condition editor showing the type of condition which can be added using the add button in InstructBot.

If you then wish to change the type of condition added, you can click upon the dropdown portion of the add button.

Condition editor showing the drop down portion of the add button in InstructBot.

Alternativity to using the add button above, you can use the add at the same level in the hierarchy to the parent condition you wish to add a new condition to.

Condition editor showing the linked add button in InstructBot.

This will only ever added to the linked condition, as such you do not need to select the parent condition first.

Note: Only container conditions can have child conditions added to them, and some are limited in the number which can be added. Please see Types of Conditions for more information.

Removing a Condition

To remove an existing condition you must select it.

Showing how to select a condition to be removed in InstructBot.

You can then press the remove button to remove the condition.

The condition editor showing how to remove the selected condition in InstructBot.

Alternatively you can click the remove button linked to the condition.

The condition editor showing how to remove a condition with it's linked remove button in InstructBot.

If you wish to remove all conditions, you can instead press the clear button.

The condition editor showing how to remove all conditions in InstructBot.

Note: You can't remove the root condition.

Types of Conditions

See: And, Or, Not, Application Active, Keyboard or Mouse Button

Container Condition

If a condition is marked as a container condition it can have child conditions which will be evaluated when it's evaluated. Some container conditions have a maximum number of children, if so they will be marked as much.

And

Container Condition: Unlimited.

The And Condition is satisfied when all of it's children are satisfied; otherwise it is unsatisfied.

The condition editor showing an example of an And condition in InstructBot.

In the example above the And condition would be satisfied when both the left shift and W keys a pressed. It would be unsatisfied if either the Left Shift key or the W key were pressed or nether the keys were pressed.

Note: If an And condition has no children, it is satisfied.

Or

Container Condition: Unlimited.

The Or Condition is satisfied when any of it's children are satisfied; otherwise it is unsatisfied.

The condition editor showing an example of an Or condition in InstructBot.

In the example above the Or condition would be satisfied when the left shift key was pressed, the W key was pressed or both the left shift key and w are pressed. It would be unsatisfied when nether the keys are pressed.

Note: If an Or condition has no children, it is satisfied.

Not

Container Condition: One.

The Not Condition inverts the result of it's child condition.

The condition editor showing an example of an Not condition in InstructBot.

In the example above the Not condition would be satisfied when the application is not active, and satisfied when the application is active. 

Note: If an Not condition has no children, it is satisfied.

Application Active

The Application Active condition returns satisfied depending upon it's match type. When configured to look for an active application is will return satisfied when that application is active and unsatisfied when that application in inactive.

The condition editor showing an example of an application active condition matching when the application is active in InstructBot.

When configured to look for an inactive application is will return satisfied when that application is inactive and unsatisfied when that application in active.

The condition editor showing an example of an application active condition matching when the application is inactive in InstructBot.

Keyboard

The Keyboard condition returns satisfied depending upon it's match type and specified key. When configured to look for a pressed key it will return satisfied when that key is down and unsatisfied when that key is up.

The condition editor showing an example of an keyboard condition matching when the key is pressed in InstructBot.

When configured to look for a released key it will return satisfied when that key is up and unsatisfied when that key is down.

The condition editor showing an example of an keyboard condition matching when the key is not pressed in InstructBot.

You can control the key queried by clicking in the editor and pressing the required key.

The condition editor showing an example of an keyboard condition key selection in InstructBot.

Mouse Button

The Mouse Button condition returns satisfied depending upon it's match type and specified button. When configured to look for a pressed button it will return satisfied when that button is down and unsatisfied when that button is up.

The condition editor showing an example of an mouse button condition matching when the button is pressed in InstructBot.

When configured to look for a released button it will return satisfied when that button is up and unsatisfied when that button is down.

The condition editor showing an example of an mouse button condition matching when the button is not pressed in InstructBot.

You can control the button queried by clicking in the editor and pressing the required button.

The condition editor showing an example of an mouse button condition button selection in InstructBot.

Triggers

See: Overview, Identifier, Alias, Editing Triggers ( Overview, Adding a Trigger, Editing a Trigger or Removing a Trigger ), Types of Triggers ( Ban, Bits, Donations, Follow, Free, Host, Points, Raid, Subscription, Timed, Unban or Words ) or Permissions ( Viewer, VIP or Moderator )

Overview

Triggers are used by commands to signal when they should be processed. For example a command might be triggered when a certain amount of bits has been donated or when a viewer follows you for the first time.

Note: The examples below are for an Input command but this applies equally to all other command types.

A command triggers has two components:

  • Identifier.

    The text a user must type in chat for the command to be queued. This is also the text that can be typed to use a previously given use of a command.

  • List of triggering events.

    The list of triggering events which will cause the command to be queued, these may or may not make reference to the identifier.

Identifier

The identifier is used to trigger the command from chat, identify the command to trigger when multiple commands have the same cost or a user is redeeming a use of the command.

InstructBot showing how to assign the identifier for the triggers.

Alias

Aliases act as alternative identifiers for the command and can be used to trigger the command from chat, identify the command to trigger when multiple commands have the same cost or a user is redeeming a use of the command.

InstructBot showing how to assign the alias for the triggers.

For example in the above a user could type !shoot, !fire or !pew and the command would be triggered.

Editing Triggers

See: Overview, Adding a Trigger, Editing a Trigger or Removing a Trigger

Overview

The triggers editor is common for all commands.

InstructBot showing an example of the trigger editor.

The type column of the trigger editor shows an icon and name of the trigger type.

The description column gives a synopsis of when the trigger will queue the command.

The viewer, VIP and moderator columns will show, when applicable, if the type of user can use the trigger.

Adding a Trigger

To create a new trigger, press the add button.

Trigger editor showing the Add button in InstructBot.

If you've added a type of trigger before, a new trigger of that type will be added, otherwise you'll be shown a list of the available trigger types, see Types of Triggers, clicking on one will create a new trigger of that type.

Triggers editor showing the types of triggers which can be added in InstructBot.

Editing a Trigger

To edit a trigger you should double click upon the row.

Trigger editor showing how to edit a trigger in InstructBot.

This will open the editor for the selected trigger.

Trigger editor showing a trigger being edited in InstructBot.

Removing a Trigger

To remove a trigger select the required trigger.

Showing how to select a trigger to be removed in InstructBot.

You can then press the remove button to remove the trigger.

The trigger editor showing how to remove the selected trigger in InstructBot.

If you wish to remove all triggers, you can instead press the clear button.

The trigger editor showing how to remove all triggers in InstructBot.

Types of Triggers

See: Ban, Bits, Donations, Follow, Free, Host, Points, Raid, Subscription, Timed, Unban or Words

Ban

The ban trigger causes the command to execute whenever a user is banned in your stream.

The trigger editor showing a ban trigger in InstructBot.

Permissions: A ban trigger can't have permissions assigned.

You can get a brief overview of adding a ban trigger here:

Bits

The bits trigger causes the command to execute whenever a user cheers a matching amount in your stream.

The trigger editor showing a bits trigger in InstructBot.

Permissions: A bits trigger can have permissions, for more information on permissions see here.

You can get a brief overview of adding a bits trigger here:

The amount setting of a bits trigger can cause it to function in four different ways.

The trigger editor showing a bits trigger amount setting in InstructBot.

Exactly: Will match when the cheered amount is equal to the specified amount.

Between: Will match when the cheered amount is equal or more than the minimum amount and is equal or less than the maximum amount.

At Least: Will match when the cheered amount is equal or more than the specified amount.

Up to: Will match when the cheered amount is equal or less than the specified amount.

Command Resolution

When deciding which command to trigger, bits triggers are matched from most restrictive to least restrictive, e.g. in the following order: Exactly, Between, At Least then At Most. If there are then multiple commands matched within the grouping they are matched from highest to lowest amount.

For example if you have three commands:

Mag Dump: Cost exactly 100 bits.

Jump Scare: Costs between 90 and 110 bits

Shoot: Costs At least 50 bits.

You can see when each command would trigger below:

InstructBot showing an example of command resolution for different trigger types.

E.g. Mag Dump would trigger on when a user cheered 100 bits, Jump Scare would trigger on any cheer between 90 and 99, and between 101 and 110 and then finally Shoot would trigger on and cheer between 50 and 89 and then any amount including and over 111 bits.

Note: If multiple commands within the same method could be picked, then the most expensive command will be selected. If there are commands with the same bit cost, one will be picked randomly.

Donations

The donation trigger causes the command to execute whenever a user cheers a matching amount in your stream.

The trigger editor showing a donation trigger in InstructBot.

Permissions: A donation trigger can have permissions, for more information on permissions see here.

You can get a brief overview of adding a donation trigger here:

The amount setting of a donation trigger can cause it to function in four different ways.

The trigger editor showing a donation trigger amount setting in InstructBot.

Exactly: Will match when the donated amount is equal to the specified amount.

Between: Will match when the donated amount is equal or more than the minimum amount and is equal or less than the maximum amount.

At Least: Will match when the donated amount is equal or more than the specified amount.

Up to: Will match when the donated amount is equal or less than the specified amount.

Command Resolution

When deciding which command to trigger, donation triggers are matched from most restrictive to least restrictive, e.g. in the following order: Exactly, Between, At Least then At Most. If there are then multiple commands matched within the grouping they are matched from highest to lowest amount.

For example if you have three commands:

Mag Dump: Cost exactly 100 cents.

Jump Scare: Costs between 90 and 110 cents.

Shoot: Costs At least 50 cents.

You can see when each command would trigger below:

InstructBot showing an example of command resolution for different trigger types.

E.g. Mag Dump would trigger on when a user donated 100 cents, Jump Scare would trigger on any donation between 90 and 99, and between 101 and 110 cents and then finally Shoot would trigger on and donation between 50 and 89 and then any amount including and over 111 cents.

Note: If multiple commands within the same method could be picked, then the most expensive command will be selected. If there are commands with the same donation cost, one will be picked randomly.

Follow

The follow trigger causes the command to execute whenever a user follows you for the first time in your stream.

The trigger editor showing a follow trigger in InstructBot.

Permissions: A follow trigger can't have permissions assigned.

You can get a brief overview of adding a follow trigger here:

Free

The free trigger causes the command to execute whenever a user types the command identifier, !discord in the example below, into chat.

The trigger editor showing a free trigger in InstructBot.

Permissions: A free trigger can have permissions assigned, for more information on permissions see here.

You can get a brief overview of adding a free trigger here:

Host

The host trigger causes the command to execute whenever your channel is hosted.

The trigger editor showing a host trigger in InstructBot.

Permissions: You can assign permissions to the trigger, for more information on permissions see here.

You can get a brief overview of adding a host trigger here:

The minimum number of users controls when the host trigger will execute the command.

The trigger editor showing a host trigger minimum number of users setting in InstructBot.

For example of you set this to 5, only a host with 5 or more viewers will trigger the command.

Points

The points triggers causes the command to execute when ever triggered from chat when, using the identifier and StreamElements or StreamLabs are enabled; or a Twitch channel point reward of matching amount is redeemed.

The trigger editor showing a points trigger in InstructBot.

Permissions: You can assign permissions to the trigger, for more information on permissions see here.

You can get a brief overview of adding a points trigger here:

The points setting controls the required number of points, or cost of reward, required to trigger the command.

The trigger editor showing a required amount of points in the points trigger in InstructBot.

For example in the above 10,000 points are required. If triggered and StreamElements or StreamLabs are enabled, they would be queried for the number of points and if available deducted before the command is executed.

If a reward costing 10,000 points was redeemed on Twitch and Twitch rewards are enabled, the command would be executed immediately, InstructBot doesn't wait for the redemption to be accepted.

You so how to enable StreamElements points please click here, for StreamLabs here or Twitch channel point redemptions here. 

Raid

The raid trigger causes the command to execute whenever your channel is raided.

The trigger editor showing a raid trigger in InstructBot.

Permissions: You can assign permissions to the trigger, for more information on permissions see here.

You can get a brief overview of adding a raid trigger here:

The minimum number of users controls when the raid trigger will execute the command.

The trigger editor showing a raid trigger minimum number of users setting in InstructBot.

For example of you set this to 5, only a raid with 5 or more viewers will trigger the command.

Subscription

The subscription trigger causes the command to execute whenever a user subscribes with the matching tier.

The trigger editor showing a subscription trigger in InstructBot.

Permissions: You can assign permissions to the trigger, for more information on permissions see here.

You can get a brief overview of adding a subscription trigger here:

The tier controls what type of subscription will execute the command.

The trigger editor showing a subscription trigger tier setting in InstructBot.

For example if you set this to 2, only a tier 2 subscription will trigger the command.

If you want multiple tier's of subscriptions to trigger the command, you should create a trigger per tier. For example in the below both tier 1 and tier 2 subscriptions will trigger the command.

The trigger editor showing multiple subscription triggers at different tiers in InstructBot.

Timed

The timed trigger cause the command to execute at a set frequency; assuming the minimum message count, if any, has been reached.

The trigger editor showing a timed trigger in InstructBot.

Permissions: You can't assign permissions to the trigger.

You can get a brief overview of adding a timed trigger here:

The frequency setting of a timed trigger controls how often the timed trigger will execute.

The trigger editor showing the frequency setting of a timed trigger in InstructBot.

For example in the above the frequency is set to 5 minutes. This mean the command will execute every 5 minutes, assuming the minimum number of messages has been reached.

The minimum message setting controls how many message must have been received between the last execution of the timed trigger and now.

The trigger editor showing the minimum message setting of a timed trigger in InstructBot.

If you set a value of zero there is no validation on the number of message and the command will execute at the frequency. If you're value isn't zero then the command will only be executed when that number of messages has been reached. Note this may mean that the command executes slower than the frequency specified.

For example if you have a frequency of 5 minutes and a minimum number of messages of 10, if after 5 minutes you only receive 9 messages the command will be delayed. If after 6 minutes you receive another message the command would then be executed after the 5 minute wait restarted.

Unban

The unban trigger causes the command to execute whenever a user is unbanned in your stream.

The trigger editor showing an unban trigger in InstructBot.

Permissions: An unban trigger can't have permissions assigned.

You can get a brief overview of adding a unban trigger here:

Words

The word trigger causes the command to execute whenever the active matching word is typed in chat.

The trigger editor showing a words trigger in InstructBot.

Permissions: You can assign permissions to the trigger, for more information on permissions see here.

You can get a brief overview of adding a word trigger here:

The words setting of a word trigger controls what word(s) will cause the command to execute.

When only one word is entered, this word will always be matched.

The trigger editor showing a single word, words trigger in InstructBot.

For example in the above someone typing Adorable in chat will cause the command to execute.

When multiple words are entered the trigger behaves differently.

The trigger editor showing a multiple word, words trigger in InstructBot.

In this case one word will be picked as the triggering word, for example Cute. Once that word has been used to trigger the command, another word will be picked to be the triggering word e.g. Adorable. This process will then repeat it's self once that word has been picked, for example Cute or Sweet could be picked.

This allows you to have a set of words which will trigger the command but allow you to cycle through them to stop the command being spammed.

Permissions

See: Viewer, VIP or Moderator

Permissions control which type of users can trigger the command.

The trigger editor showing permissions of a trigger in InstructBot.

Note: if the trigger has a cost, then the cost must still be paid, the permission just allows that type of user to activate it.

Viewer

When enabled a viewer can use the trigger to execute the command.

For example the below is a bits viewer only trigger and would execute the command when they cheered 66 bits.

The trigger editor showing permissions of a viewer trigger in InstructBot.

VIP

When enabled a VIP can use the trigger to execute the command.

For example the below is a free VIP only trigger and would execute the command when they typed !overlay into chat.

The trigger editor showing permissions of a VIP trigger in InstructBot.

Moderator

When enabled a moderator can use the trigger to execute the command.

Uses

The uses tab of a command shows the number of uses each user has. Each use of a command allows a user to execute that command once for free.

InstructBot showing the number of uses a user has on a command.

Note: The examples shown above is for an Input command but this applies equally to all other command types which support uses.

You can get a brief overview of uses here:

Add

To add uses for a new user, press add.

InstructBot showing how to add uses a new user on a command.

This will open the add use window.

InstructBow showing the add use window.

You can then lookup the user.

InstructBot showing the add use window and how to assign the user.

And assign the number of uses.

InstructBot showing the add use window and how to assign the count.

Edit

To edit the number of uses a user has, double click on the count and then adjust the value.

InstructBot showing how to edit the number of uses a user has on a command.

Remove

To remove a users uses, highlight the user and press remove.

InstructBot showing how to remove a user uses on a command.

Clear

To remove uses for all users, press clear.

InstructBot showing how to clear all uses on a command.

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